THE RELIQUARY

Small treasures.
Run-changing effects.

Look beyond raw damage. The right passive effect can change how your entire deck works.

The current game routes equipment through its gear catalogues. This reference includes active equipment-derived effects and class relics; effects are quoted from the source data.

347 active relics

Hand of Justice

rare

Each card played has a 10% chance to grant 1 Energy.

trinket0
1 source variant

searing-gorge · Whenever you play an attack, 15% chance to gain 1 energy.

Blackhand's Breadth

rare

Gain 4 Block at combat start. Fear is removed from you at turn start.

neck0
1 source variant

burning-steppes · Gain 2 Block at the start of each turn.

Diamond Flask

rare

Start each combat with 2 Strength.

trinket0

Insignia of the Alliance

rare

At turn start, remove Stun and Frozen from yourself.

trinket0

Insignia of the Horde

rare

At turn start, remove Fear and Weak from yourself.

trinket0

Royal Seal of Eldre'Thalas

epic

First turn of each combat: gain 1 Energy and draw 1 card.

finger0
1 source variant

feralas · Start each combat with 6 Block. Your first card each turn costs 1 less (min 0).

Briarwood Reed

uncommon

Heal 8 HP whenever you rest.

trinket0

Zandalarian Hero Charm

epic

Whenever you kill an enemy, heal 4 HP.

neck0
1 source variant

stranglethorn-vale · Draw 1 extra card at the start of each turn.

Earthstrike

epic

Attacks have a 25% chance to deal 6 Nature damage to all enemies.

neck0

Thunderfury, Blessed Blade of the Windseeker

legendary

Legendary. Every fight opens with 1 Weak on all enemies. Attacks have a 30% chance to call lightning: 12 Nature damage and 2 Weak to ALL enemies.

offHand0

Atiesh, Greatstaff of the Guardian

legendary

Legendary. Draw 2 extra cards at the start of combat. Gain 1 Energy and draw 1 extra card each turn.

offHand0

Mark of the Chosen

rare

Gain 6 max HP and 1 Strength on pickup.

neck0

Burst of Knowledge

uncommon

Draw 1 extra card at the start of combat.

trinket0

Second Wind

uncommon

When you lose HP while below 30% health, heal 3.

trinket0

Rune of the Guard Captain

uncommon

Gain 6 Block at the start of each combat.

trinket0

Eye of the Beast

rare

Attacks have a 15% chance to grant 1 Strength.

neck0

Talisman of Ephemeral Power

rare

Your first attack each combat deals double damage.

neck0

Drake Fang Talisman

rare

Each card played has a 12% chance to grant 1 Strength.

neck0

Rejuvenating Gem

uncommon

Start each combat with 2 Regen.

trinket0

Shard of the Scale

rare

At turn start, if below 50% health, heal 3.

trinket0

Essence of the Pure Flame

rare

Start each combat with 2 Thorns.

trinket0

Styleen's Impeding Scarab

uncommon

Attacks have a 15% chance to apply 1 Weak.

trinket0

Mind Quickening Gem

rare

20% chance at turn start to gain 1 Energy.

trinket0

Natural Alignment Crystal

rare

30% chance at turn start to draw 1 extra card.

trinket0

Hazza'rah's Charm of Magic

epic

At combat start add a free random card to your hand.

neck0
1 source variant

stranglethorn-vale · At the start of combat, gain 1 energy next turn.

Carrot on a Stick

common

Heal 2 HP when you advance to a new floor.

trinket0

Barov Peasant Caller

uncommon

The peasants rally to you: gain 8 Block at combat start.

trinket0

Darkmoon Card: Blue Dragon

epic

15% chance at turn start to gain 1 Energy.

trinket0

Darkmoon Card: Heroism

epic

Start each combat with 2 Strength.

trinket0

Darkmoon Card: Maelstrom

epic

Attacks have a 15% chance to deal 8 Arcane damage to a random enemy.

trinket0

Darkmoon Card: Twisting Nether

epic

When you take damage, 15% chance to gain 8 Block.

trinket0

Lifestone

common

Heal 2 HP after each combat.

trinket0

Cold Basilisk Eye

common

Apply 1 Weak to the enemy at the start of combat.

neck0

Smolderweb Carrier

common

At combat start apply 3 Poison to all enemies.

trinket0

Arena Grand Master

uncommon

Whenever you kill an enemy, gain 1 Strength.

trinket0

Onyxia Blood Talisman

epic

At combat start gain 2 Strength and 2 Dexterity.

neck0

Onyxia Tooth Pendant

epic

Gain 5 max HP on pickup. Heal 4 HP at the end of every combat.

neck0

Scarab Brooch

epic

Gain 1 Block for every card played.

neck0

Badge of the Swarmguard

epic

Attacks have a 20% chance to apply 2 Vulnerable.

trinket0

Kiss of the Spider

epic

Gain 2 Dexterity at combat start and 1 Energy on turn 1.

trinket0

Slayer's Crest

epic

Start each combat with 3 Strength.

neck0

Tidal Charm

rare

Gain 3 Block at the start of each turn.

neck0

Gyth's Skull

rare

Whenever you kill an enemy deal 4 damage to all remaining enemies.

trinket0

Venomous Totem

uncommon

Attacks have a 20% chance to apply 2 Poison.

neck0

Gri'lek's Charm of Might

rare

Gain 1 Strength at the start of every third turn.

neck0

Renataki's Charm of Beasts

rare

Attacks have a 20% chance to grant 1 Energy next turn.

neck0
1 source variant

the-hinterlands · Gain 4 Block whenever you kill an enemy.

Wushoolay's Charm of Spirits

rare

At turn start, 25% chance to heal 3 HP and gain 3 Block.

neck0

Zandalarian Hero Medallion

epic

Gain 8 max HP and 1 Strength on pickup.

neck0

Argent Dawn Commission

rare

Attacks against undead and demons deal 4 extra Holy damage.

neck0
1 source variant

western-plaguelands · Heal 3 HP at the start of each turn.

Master Dragonslayer's Ring

epic

Attacks against dragonkin deal 8 extra damage.

finger0

Quick Strike Ring

rare

Attacks have a 15% chance to draw 1 card.

finger0

Band of Accuria

rare

Each card played has a 10% chance to grant 1 Strength.

finger0

Seal of Ascension

rare

Whenever you gain Block, 30% chance to heal 1 HP.

finger0

Don Julio's Band

epic

Gain 2 Energy on turn 1 of each combat.

finger0

Gaily Wrapped Present

common

Gain 50 gold on pickup. Surprise.

trinket0

Elune's Candle

common

Heal an extra 6 HP at each rest.

trinket0

Satchel of Cenarius

uncommon

Gain 12 gold per floor climbed.

trinket0

The Black Book

rare

Start each combat with 1 Weak and 1 Vulnerable on the enemy.

trinket0

Orb of Deception

rare

When you take damage, 20% chance to gain 6 Block.

neck0
1 source variant

deadwind-pass · Gain 1 Dexterity at the start of combat.

Ancient Cornerstone Grimoire

epic

Draw 2 extra cards at the start of combat.

trinket0

Core Felcloth Bag

rare

Draw 1 extra card on turn 1 of each combat and gain 4 Block.

trinket0

Ring of the Qiraji Fury

epic

Every attack deals 2 extra damage.

finger0

Bloodvine Lens

rare

Attacks against Vulnerable enemies deal 3 extra damage.

neck0

Seal of the Dawn

rare

Heal 1 HP whenever you kill an enemy.

finger0

Moonstone Ring

common

Gain 15 gold after every combat.

finger0

Bag of Jewels

uncommon

Gain 25 gold on pickup and 5 gold per kill.

trinket0

Cloak of Firemaw

epic

Start each combat: gain 3 Thorns and gain 3 Block.

back0

Cloak of the Shrouded Mists

epic

Start each combat: gain 1 Dexterity and gain 3 Block.

back0

Cloak of Draconic Might

epic

Start each combat: gain 1 Strength.

back0

Cape of the Black Baron

rare

At the start of each turn: gain 2 Block.

back0

Cloak of Concentrated Hatred

epic

When you attack: 20% chance to apply 1 Weak.

back0

Cloak of the Fallen God

epic

When you kill an enemy: heal 3.

back0

Shroud of Pure Thought

epic

Whenever you play a card: 10% chance to draw 1 card.

back0

Gnoll Punisher

uncommon

Riverpaw gnoll club. Start each combat with 1 Strength.

elwynn-forest

Red Defias Mask

common

Worn by the Brotherhood. Gain 3 Block at the start of each combat.

elwynn-forest

Goldtooth's Pouch

common

Kobold gold. Gain 10 gold when you pick this up.

elwynn-forest

Frostmane Scepter

uncommon

Frostmane troll scepter. Gain 1 energy at the start of each combat.

dun-morogh

Manual Crowd Pummeler

rare

Strike a crowd. Your attacks deal 2 damage to all enemies.

dun-morogh

Electrocutioner Leg

uncommon

Crackling mechanical limb. Gain 2 Block at the start of each turn.

dun-morogh

Thermaplugg's Left Arm

rare

The Mekgineer's own limb. Draw 1 card at the start of each combat.

dun-morogh

Whitemane's Chapeau

rare

High Inquisitor Whitemane's hat. Heal 2 HP at the start of each turn.

tirisfal-glades

Herod's Shoulder

rare

Herod's pauldron. Gain 3 Block at the start of each turn.

tirisfal-glades

Mograine's Might

rare

Mograine's gauntlets. Start each combat with 1 Strength.

tirisfal-glades

Hand of Righteousness

rare

Mograine's hand. Your attacks deal 2 holy damage to all enemies.

tirisfal-glades

Mo'grosh Masher

uncommon

Ogre club. Start each combat with 1 Strength.

loch-modan

Thelsamar Axe

common

Dwarven axe of the Thelsamar militia. Gain 2 Block at the start of each turn.

loch-modan

Stonesplinter Dagger

common

Trogg shiv. Deal 2 damage to a random enemy at the start of each combat.

loch-modan

Shadowfang

rare

Arugal's blade. Start each combat with 1 Strength.

silverpine-forest

Feline Mantle

uncommon

Swift as a cat. Draw 1 extra card at the start of each combat.

silverpine-forest

Robes of Arugal

rare

Arugal's robes. Gain 3 Block at the start of each turn.

silverpine-forest

Butcher's Slicer

uncommon

Razorclaw's cleaver. Your attacks deal 2 damage to all enemies.

silverpine-forest

Cruel Barb

rare

Deadmines dagger. Start each combat with 1 Strength.

westfall

Smite's Mighty Hammer

rare

Mr. Smite's hammer. Your attacks deal 2 damage to all enemies.

westfall

Cookie's Tenderizer

uncommon

Cookie's mallet. Gain 2 Block at the start of each turn.

westfall

Emberstone Staff

rare

Greenskin's staff. Deal 3 damage to a random enemy at the start of each turn.

westfall

Redridge Machete

common

Dropped by Redridge gnolls. Start each combat with 1 Strength.

redridge-mountains

Blackrock Champion's Axe

uncommon

Taken from a Blackrock champion. Your attacks deal 2 damage to all enemies.

redridge-mountains

Blackrock Pauldrons

common

Blackrock plate. Gain 2 Block at the start of each turn.

redridge-mountains

Morbent's Bane

rare

Forged to kill Morbent Fel. Start each combat with 1 Strength.

duskwood

Stalvan's Reaper

rare

Stalvan's polearm. Your attacks deal 2 damage to all enemies.

duskwood

Crest of Darkshire

uncommon

The Night Watch crest. Gain 3 Block at the start of each turn.

duskwood

Nightbane Staff

uncommon

Dropped by a Nightbane worgen. Draw 1 extra card at the start of each combat.

duskwood

Dragonmaw Shortsword

uncommon

Dragonmaw blade. Start each combat with 1 Strength.

wetlands

Dragonmaw Chain Boots

uncommon

Dragonmaw boots. Gain 2 Block at the start of each turn.

wetlands

Bluegill Kukri

common

Murloc curved blade. Deal 2 damage to a random enemy at the start of each combat.

wetlands

Yeti Fur Cloak

uncommon

Warm yeti pelt. Gain 3 Block at the start of each combat.

hillsbrad-foothills

Lumbering Ogre Axe

uncommon

Heavy ogre axe. Start each combat with 1 Strength.

hillsbrad-foothills

Dalaran Wizard's Robe

common

Dalaran mage robe. Draw 1 extra card at the start of each combat.

hillsbrad-foothills

Crushridge Bindings

rare

Crushridge ogre bracers. Gain 4 Block at the start of each turn.

alterac-mountains

Heavy Ogre War Axe

uncommon

Ogre axe. Your attacks deal 3 damage to all enemies.

alterac-mountains

Ogremage Staff

uncommon

Staff of a Crushridge mage. Deal 4 damage to a random enemy at the start of each turn.

alterac-mountains

Yeti Hide Bracers

uncommon

Warm bracers from the Alterac peaks. Heal 2 HP at the start of each turn.

alterac-mountains

Force of Will

rare

Gain 1 Block at the start of each of your turns, doubled on the first turn.

arathi-highlands

Felstriker

rare

At the start of combat, deal 6 damage to a random enemy.

arathi-highlands

Ironaya's Bracers

rare

Gain 3 Block at the start of each combat.

badlands

Titanic Leggings

rare

Gain 1 Strength at the start of each combat.

badlands

Wand of Eranikus

epic

At the start of each turn, deal 2 shadow damage to a random enemy.

swamp-of-sorrows

Gauntlets of the Sea

rare

Gain 2 Block whenever you play an attack card.

swamp-of-sorrows

Jin'do's Judgement

epic

Whenever you play an attack, deal 1 extra shadow damage.

the-hinterlands

Ironfoe

epic

Whenever you play an attack, 15% chance to deal 8 additional damage.

searing-gorge

Dal'Rend's Sacred Charge

epic

Whenever you play an attack, deal 1 extra damage.

burning-steppes

Mark of the Dragon Lord

epic

At the start of combat, gain 1 Strength and 2 Block.

burning-steppes

Perdition's Blade

epic

Whenever you play an attack, 15% chance to deal 6 additional fire damage.

blasted-lands

Eye of Sulfuras

epic

At the start of combat, gain 1 Strength.

blasted-lands

Skeleton Key

rare

The first time you would be stunned each combat, ignore it.

western-plaguelands

Argent Dawn Valor Token

rare

Whenever you gain Block from a card, gain 1 additional Block.

eastern-plaguelands

Deathcharger's Reins

epic

At the start of your first turn each combat, gain 1 energy.

eastern-plaguelands

Quel'Serrar

epic

Whenever you play an attack, 20% chance to gain 4 Block.

deadwind-pass

Burning Blade Medallion

common

At the start of each combat, gain 4 Block.

durotar

Sarkoth's Mangled Claw

uncommon

Your first attack each turn applies 1 Poison.

durotar

Zalazane's Head

rare

When you kill an enemy, gain 3 Block and heal 1.

durotar

Earthroot

common

At the end of your turn, if you have no Block, gain 3 Block.

mulgore

Plainstrider Feather

common

Gain 1 energy on the first turn of each combat.

mulgore

Swoop Gizzard

uncommon

Whenever you kill an enemy, draw 1 card.

mulgore

Timberling Seed

common

At the start of each combat, gain 1 Thorns.

teldrassil

Webwood Venom Sac

uncommon

Your first attack each combat also applies 2 Poison.

teldrassil

Strigid Owl Feather

common

Scry 2 at the start of each turn.

teldrassil

Denalan's Earth

rare

Heal 2 HP at the end of each combat; rest sites heal 5 extra.

teldrassil

Moonstalker Fang

common

Your first attack each turn applies 1 Bleed.

darkshore

Twilight Pendant

uncommon

Gain 1 energy at the start of each combat; gain 1 Curse.

darkshore

Serpent's Kiss

uncommon

Your first attack each turn applies 2 Poison.

the-barrens

Robe of the Moccasin

uncommon

Start each combat with 5 Block.

the-barrens

Tusken Helm

rare

Gain 1 Thorns at the start of each turn.

the-barrens

Corpsemaker

rare

When you kill an enemy, gain 1 Strength.

the-barrens

Deepmoss Venom Sac

uncommon

Your first attack each turn applies 2 Poison.

stonetalon-mountains

Harpy Talon

common

Gain 1 Dexterity at the start of each combat.

stonetalon-mountains

Rod of the Sleepwalker

rare

Enemies you attack on the first turn of each combat are Weakened for 1 turn.

ashenvale

Strike of the Hydra

rare

At the start of each turn, deal 2 damage to all enemies.

ashenvale

Reef Axe

uncommon

Gain 4 Block at the start of each combat.

ashenvale

Deathchill Armor

rare

At the start of each combat, gain 6 Block and apply 1 Cold to the enemy.

thousand-needles

Robes of the Lich

rare

When you kill an enemy, heal 2 HP and gain 1 energy next turn.

thousand-needles

Glowing Eye of Mordresh

uncommon

Scry 3 at the start of each turn.

thousand-needles

Blackstone Ring

uncommon

Gain 1 Strength at the start of each combat.

desolace

Princess Theradras' Scepter

epic

At the start of each turn, deal 3 damage to a random enemy.

desolace

Gatorbite Axe

rare

Your attacks apply 1 Bleed on the first turn of each combat.

desolace

Nature's Embrace

rare

Heal 3 HP at the end of each turn if you have Block.

desolace

Head of Onyxia

epic

At the start of each combat, gain 2 Strength; heal 2 when you play a power.

dustwallow-marsh

Onyxia Scale Cloak

rare

You take 2 less fire damage; gain 5 Block at the start of each combat.

dustwallow-marsh

Drakefire Amulet

rare

When you take fire damage, gain 2 Block.

dustwallow-marsh

Mindtap Talisman

uncommon

25% chance at turn start to gain 1 extra Energy.

feralas

Treant's Bane

uncommon

Deal 4 extra damage to Elementals (treants) and Beasts.

feralas

Satyr's Lash

uncommon

Attacks have a 25% chance to apply 2 Bleed.

feralas

Sang'thraze the Deflector

rare

Whenever you gain Block, gain 1 extra Block. The first attack you take each combat is reduced by 3.

tanaris

Jang'thraze the Protector

rare

Start combat with 6 Block and 1 Thorns.

tanaris

Hydrocane

uncommon

Heal 2 HP at the end of each combat; Frost and Nature cards deal 1 extra damage.

tanaris

Zum'rah's Vexing Cane

uncommon

Your first Skill each combat applies 1 Weak to all enemies.

tanaris

Puissant Cape

rare

Gain 1 Strength at the start of each combat.

azshara

Snowblind Shoes

rare

Frozen and Weak have no effect on you; draw 1 extra card on turn 1.

azshara

Typhoon

epic

Whenever you play 3 cards in a turn, deal 6 Frost damage to all enemies.

azshara

Crystal Adorned Crown

epic

Gain 1 Energy at the start of each turn. Arcane Vortex cannot raise costs above 1.

azshara

Songflower Serenade

uncommon

Gain 1 Strength and 1 Dexterity at the start of each combat.

felwood

Whipper Root Tuber

common

Heal 3 HP at the end of each combat.

felwood

Night Dragon's Breath

rare

Your first card each turn costs 1 less and draws 1 card if it is a Spell.

felwood

Windblossom Berries

uncommon

Gain 1 Energy on turn 1 of each combat.

felwood

Linken's Boomerang

rare

Your first Attack each turn hits all enemies for 4 extra damage.

un-goro-crater

Linken's Sword of Mastery

rare

Gain 1 Strength at the start of each combat and 1 Energy every 3rd turn.

un-goro-crater

Devilsaur Leggings

rare

Gain 8 Block at the start of each combat; Beasts deal 1 less damage to you.

un-goro-crater

Un'Goro Soil

common

Heal 6 HP whenever you rest.

un-goro-crater

Winterfall Spirit Beads

uncommon

Start combat with 7 Block.

winterspring

Frostsaber Boots

rare

At the start of each turn gain 1 Dexterity until end of turn.

winterspring

Frostsaber Gloves

rare

Your Attacks apply 1 Bleed at 30% chance.

winterspring

Jom Gabbar

epic

Gain 1 Strength at the start of each turn until end of combat (max +6).

silithus

Qiraji Ceremonial Ring

rare

Start combat with 6 Block. Madness cards in hand cost 1 less.

silithus

Southwind Helm

rare

Gain 8 Block at the start of each combat.

silithus

Beetle Scaled Wristguards

uncommon

Gain 1 Block whenever you play a card.

silithus

Helm of Might

epic

Start each combat: gain 10 Rage.

warriorheadTier 1battlegear of might

Helm of Might+

uncommon

Start each combat: gain 15 Rage.

warriorheadTier 1battlegear of might

Pauldrons of Might

epic

At the start of each turn: gain 2 Block.

warriorshoulderTier 1battlegear of might

Pauldrons of Might+

uncommon

At the start of each turn: gain 3 Block.

warriorshoulderTier 1battlegear of might

Breastplate of Might

epic

Start each combat: gain 5 Block.

warriorchestTier 1battlegear of might

Breastplate of Might+

uncommon

Start each combat: gain 8 Block.

warriorchestTier 1battlegear of might

Bracers of Might

epic

Whenever you play a card: 10% chance to draw 1 card.

warriorwristTier 1battlegear of might

Bracers of Might+

uncommon

Whenever you play a card: 15% chance to draw 2 card.

warriorwristTier 1battlegear of might

Gauntlets of Might

epic

When you attack: 20% chance to gain 5 Rage.

warriorhandsTier 1battlegear of might

Gauntlets of Might+

uncommon

When you attack: 25% chance to gain 8 Rage.

warriorhandsTier 1battlegear of might

Belt of Might

epic

When you kill an enemy: heal 3.

warriorwaistTier 1battlegear of might

Belt of Might+

uncommon

When you kill an enemy: heal 5.

warriorwaistTier 1battlegear of might

Legplates of Might

epic

At the start of each turn: 12% chance to gain 1 Energy.

warriorlegsTier 1battlegear of might

Legplates of Might+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

warriorlegsTier 1battlegear of might

Sabatons of Might

epic

Start each combat: gain 2 Thorns.

warriorfeetTier 1battlegear of might

Sabatons of Might+

uncommon

Start each combat: gain 3 Thorns.

warriorfeetTier 1battlegear of might

Vis'kag the Bloodletter

epic

When you attack: 15% chance to apply 2 Bleed.

warriormainHandTier 1

Vis'kag the Bloodletter+

uncommon

When you attack: 20% chance to apply 3 Bleed.

warriormainHandTier 1

Lawbringer Helm

epic

Start each combat: Seal of Righteousness becomes active.

paladinheadTier 1lawbringer armor

Lawbringer Helm+

uncommon

Start each combat: Seal of Righteousness becomes active.

paladinheadTier 1lawbringer armor

Lawbringer Spaulders

epic

At the start of each turn: heal 1.

paladinshoulderTier 1lawbringer armor

Lawbringer Spaulders+

uncommon

At the start of each turn: heal 2.

paladinshoulderTier 1lawbringer armor

Lawbringer Chestguard

epic

Start each combat: gain 5 Block.

paladinchestTier 1lawbringer armor

Lawbringer Chestguard+

uncommon

Start each combat: gain 8 Block.

paladinchestTier 1lawbringer armor

Lawbringer Bracers

epic

Whenever you play a card: 15% chance to gain 2 Block.

paladinwristTier 1lawbringer armor

Lawbringer Bracers+

uncommon

Whenever you play a card: 20% chance to gain 3 Block.

paladinwristTier 1lawbringer armor

Lawbringer Gauntlets

epic

When you attack: 20% chance to deal 3 Holy damage.

paladinhandsTier 1lawbringer armor

Lawbringer Gauntlets+

uncommon

When you attack: 25% chance to deal 5 Holy damage.

paladinhandsTier 1lawbringer armor

Lawbringer Belt

epic

When you kill an enemy: heal 3.

paladinwaistTier 1lawbringer armor

Lawbringer Belt+

uncommon

When you kill an enemy: heal 5.

paladinwaistTier 1lawbringer armor

Lawbringer Legplates

epic

At the start of each turn: 12% chance to gain 1 Energy.

paladinlegsTier 1lawbringer armor

Lawbringer Legplates+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

paladinlegsTier 1lawbringer armor

Lawbringer Boots

epic

Start each combat: gain 2 Regen.

paladinfeetTier 1lawbringer armor

Lawbringer Boots+

uncommon

Start each combat: gain 3 Regen.

paladinfeetTier 1lawbringer armor

Truesilver Champion

rare

At the start of each turn: heal 2.

paladinmainHandTier 1

Truesilver Champion+

uncommon

At the start of each turn: heal 3.

paladinmainHandTier 1

Giantstalker's Helmet

epic

At the start of each turn: your pet attacks once more.

hunterheadTier 1giantstalker armor

Giantstalker's Helmet+

uncommon

At the start of each turn: your pet attacks once more.

hunterheadTier 1giantstalker armor

Giantstalker's Epaulets

epic

At the start of each turn: gain 2 Block.

huntershoulderTier 1giantstalker armor

Giantstalker's Epaulets+

uncommon

At the start of each turn: gain 3 Block.

huntershoulderTier 1giantstalker armor

Giantstalker's Breastplate

epic

Start each combat: gain 5 Block.

hunterchestTier 1giantstalker armor

Giantstalker's Breastplate+

uncommon

Start each combat: gain 8 Block.

hunterchestTier 1giantstalker armor

Giantstalker's Bracers

epic

Whenever you play a card: 10% chance to draw 1 card.

hunterwristTier 1giantstalker armor

Giantstalker's Bracers+

uncommon

Whenever you play a card: 15% chance to draw 2 card.

hunterwristTier 1giantstalker armor

Giantstalker's Gloves

epic

When you attack: 20% chance to apply 1 Marked.

hunterhandsTier 1giantstalker armor

Giantstalker's Gloves+

uncommon

When you attack: 25% chance to apply 2 Marked.

hunterhandsTier 1giantstalker armor

Giantstalker's Belt

epic

When you kill an enemy: heal 3.

hunterwaistTier 1giantstalker armor

Giantstalker's Belt+

uncommon

When you kill an enemy: heal 5.

hunterwaistTier 1giantstalker armor

Giantstalker's Leggings

epic

At the start of each turn: 12% chance to gain 1 Energy.

hunterlegsTier 1giantstalker armor

Giantstalker's Leggings+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

hunterlegsTier 1giantstalker armor

Giantstalker's Boots

epic

Start each combat: gain 1 Dexterity.

hunterfeetTier 1giantstalker armor

Giantstalker's Boots+

uncommon

Start each combat: gain 2 Dexterity.

hunterfeetTier 1giantstalker armor

Rhok'delar, Longbow of the Ancient Keepers

epic

Start each combat: apply 3 Marked.

huntermainHandTier 1

Rhok'delar, Longbow of the Ancient Keepers+

uncommon

Start each combat: apply 5 Marked.

huntermainHandTier 1

Nightslayer Cover

epic

Start each combat: gain 1 Stealth.

rogueheadTier 1nightslayer armor

Nightslayer Cover+

uncommon

Start each combat: gain 2 Stealth.

rogueheadTier 1nightslayer armor

Nightslayer Shoulder Pads

epic

At the start of each turn: gain 2 Block.

rogueshoulderTier 1nightslayer armor

Nightslayer Shoulder Pads+

uncommon

At the start of each turn: gain 3 Block.

rogueshoulderTier 1nightslayer armor

Nightslayer Chestpiece

epic

Start each combat: gain 5 Block.

roguechestTier 1nightslayer armor

Nightslayer Chestpiece+

uncommon

Start each combat: gain 8 Block.

roguechestTier 1nightslayer armor

Nightslayer Bracelets

epic

Whenever you play a card: 10% chance to draw 1 card.

roguewristTier 1nightslayer armor

Nightslayer Bracelets+

uncommon

Whenever you play a card: 15% chance to draw 2 card.

roguewristTier 1nightslayer armor

Nightslayer Gloves

epic

When you attack: 20% chance to apply 1 Poison.

roguehandsTier 1nightslayer armor

Nightslayer Gloves+

uncommon

When you attack: 25% chance to apply 2 Poison.

roguehandsTier 1nightslayer armor

Nightslayer Belt

epic

When you kill an enemy: gain 1 Combo Point.

roguewaistTier 1nightslayer armor

Nightslayer Belt+

uncommon

When you kill an enemy: gain 2 Combo Point.

roguewaistTier 1nightslayer armor

Nightslayer Pants

epic

At the start of each turn: 12% chance to gain 1 Energy.

roguelegsTier 1nightslayer armor

Nightslayer Pants+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

roguelegsTier 1nightslayer armor

Nightslayer Boots

epic

Start each combat: gain 1 Dexterity.

roguefeetTier 1nightslayer armor

Nightslayer Boots+

uncommon

Start each combat: gain 2 Dexterity.

roguefeetTier 1nightslayer armor

Perdition's Blade

epic

Start each combat: gain 1 Combo Point. When you attack: 25% chance to apply 1 Poison.

roguemainHandTier 1

Perdition's Blade+

uncommon

Start each combat: gain 2 Combo Point. When you attack: 30% chance to apply 2 Poison.

roguemainHandTier 1

Circlet of Prophecy

epic

Start each combat: gain 2 Regen.

priestheadTier 1vestments of prophecy

Circlet of Prophecy+

uncommon

Start each combat: gain 3 Regen.

priestheadTier 1vestments of prophecy

Mantle of Prophecy

epic

At the start of each turn: gain 2 Block.

priestshoulderTier 1vestments of prophecy

Mantle of Prophecy+

uncommon

At the start of each turn: gain 3 Block.

priestshoulderTier 1vestments of prophecy

Robes of Prophecy

epic

Start each combat: gain 5 Block.

priestchestTier 1vestments of prophecy

Robes of Prophecy+

uncommon

Start each combat: gain 8 Block.

priestchestTier 1vestments of prophecy

Vambraces of Prophecy

epic

Whenever you play a card: if it is a shadow card, gain 2 Block.

priestwristTier 1vestments of prophecy

Vambraces of Prophecy+

uncommon

Whenever you play a card: if it is a shadow card, gain 3 Block.

priestwristTier 1vestments of prophecy

Gloves of Prophecy

epic

When you attack: 15% chance to gain 2 Block.

priesthandsTier 1vestments of prophecy

Gloves of Prophecy+

uncommon

When you attack: 20% chance to gain 3 Block.

priesthandsTier 1vestments of prophecy

Girdle of Prophecy

epic

When you kill an enemy: heal 3.

priestwaistTier 1vestments of prophecy

Girdle of Prophecy+

uncommon

When you kill an enemy: heal 5.

priestwaistTier 1vestments of prophecy

Pants of Prophecy

epic

At the start of each turn: 12% chance to gain 1 Energy.

priestlegsTier 1vestments of prophecy

Pants of Prophecy+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

priestlegsTier 1vestments of prophecy

Boots of Prophecy

epic

Start each combat: gain 3 Block.

priestfeetTier 1vestments of prophecy

Boots of Prophecy+

uncommon

Start each combat: gain 5 Block.

priestfeetTier 1vestments of prophecy

Benediction

epic

Start each combat: gain 2 Regen. Whenever you play a card: if it is a holy card, deal 2 Holy damage.

priestmainHandTier 1

Benediction+

uncommon

Start each combat: gain 3 Regen. Whenever you play a card: if it is a holy card, deal 3 Holy damage.

priestmainHandTier 1

Earthfury Helmet

epic

At the start of each turn: 20% chance to gain 1 Energy.

shamanheadTier 1the earthfury

Earthfury Helmet+

uncommon

At the start of each turn: 25% chance to gain 2 Energy.

shamanheadTier 1the earthfury

Earthfury Epaulets

epic

At the start of each turn: gain 2 Block.

shamanshoulderTier 1the earthfury

Earthfury Epaulets+

uncommon

At the start of each turn: gain 3 Block.

shamanshoulderTier 1the earthfury

Earthfury Vestments

epic

Start each combat: gain 5 Block.

shamanchestTier 1the earthfury

Earthfury Vestments+

uncommon

Start each combat: gain 8 Block.

shamanchestTier 1the earthfury

Earthfury Bracers

epic

Whenever you play a card: 10% chance to draw 1 card.

shamanwristTier 1the earthfury

Earthfury Bracers+

uncommon

Whenever you play a card: 15% chance to draw 2 card.

shamanwristTier 1the earthfury

Earthfury Gauntlets

epic

When you attack: 20% chance to deal 3 Nature damage.

shamanhandsTier 1the earthfury

Earthfury Gauntlets+

uncommon

When you attack: 25% chance to deal 5 Nature damage.

shamanhandsTier 1the earthfury

Earthfury Belt

epic

Whenever you lose HP: below 25% HP, heal 8 (once per combat).

shamanwaistTier 1the earthfury

Earthfury Belt+

uncommon

Whenever you lose HP: below 30% HP, heal 12 (once per combat).

shamanwaistTier 1the earthfury

Earthfury Legguards

epic

At the start of each turn: 12% chance to gain 1 Energy.

shamanlegsTier 1the earthfury

Earthfury Legguards+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

shamanlegsTier 1the earthfury

Earthfury Boots

epic

Start each combat: gain 2 Thorns.

shamanfeetTier 1the earthfury

Earthfury Boots+

uncommon

Start each combat: gain 3 Thorns.

shamanfeetTier 1the earthfury

Crul'shorukh, Edge of Chaos

epic

When you attack: 15% chance to deal 3 damage to ALL enemies.

shamanmainHandTier 1

Crul'shorukh, Edge of Chaos+

uncommon

When you attack: 20% chance to deal 5 damage to ALL enemies.

shamanmainHandTier 1

Arcanist Crown

epic

Start each combat: gain 2 Arcane Charges.

mageheadTier 1arcanist regalia

Arcanist Crown+

uncommon

Start each combat: gain 3 Arcane Charges.

mageheadTier 1arcanist regalia

Arcanist Mantle

epic

At the start of each turn: gain 2 Block.

mageshoulderTier 1arcanist regalia

Arcanist Mantle+

uncommon

At the start of each turn: gain 3 Block.

mageshoulderTier 1arcanist regalia

Arcanist Robes

epic

Start each combat: gain 5 Block.

magechestTier 1arcanist regalia

Arcanist Robes+

uncommon

Start each combat: gain 8 Block.

magechestTier 1arcanist regalia

Arcanist Bindings

epic

Whenever you play a card: 10% chance to draw 1 card.

magewristTier 1arcanist regalia

Arcanist Bindings+

uncommon

Whenever you play a card: 15% chance to draw 2 card.

magewristTier 1arcanist regalia

Arcanist Gloves

epic

Start each combat: gain 1 Ignite.

magehandsTier 1arcanist regalia

Arcanist Gloves+

uncommon

Start each combat: gain 2 Ignite.

magehandsTier 1arcanist regalia

Arcanist Belt

epic

When you kill an enemy: gain 1 Arcane Charges.

magewaistTier 1arcanist regalia

Arcanist Belt+

uncommon

When you kill an enemy: gain 2 Arcane Charges.

magewaistTier 1arcanist regalia

Arcanist Leggings

epic

At the start of each turn: 12% chance to gain 1 Energy.

magelegsTier 1arcanist regalia

Arcanist Leggings+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

magelegsTier 1arcanist regalia

Arcanist Boots

epic

Start each combat: gain 3 Block.

magefeetTier 1arcanist regalia

Arcanist Boots+

uncommon

Start each combat: gain 5 Block.

magefeetTier 1arcanist regalia

Azuresong Mageblade

epic

Start each combat: gain 3 Arcane Charges and gain 1 Ignite.

magemainHandTier 1

Azuresong Mageblade+

uncommon

Start each combat: gain 5 Arcane Charges and gain 2 Ignite.

magemainHandTier 1

Felheart Horns

epic

Start each combat: gain 2 Soul Shards.

warlockheadTier 1felheart raiment

Felheart Horns+

uncommon

Start each combat: gain 3 Soul Shards.

warlockheadTier 1felheart raiment

Felheart Shoulder Pads

epic

At the start of each turn: gain 2 Block.

warlockshoulderTier 1felheart raiment

Felheart Shoulder Pads+

uncommon

At the start of each turn: gain 3 Block.

warlockshoulderTier 1felheart raiment

Felheart Robes

epic

Start each combat: gain 1 Strength.

warlockchestTier 1felheart raiment

Felheart Robes+

uncommon

Start each combat: gain 2 Strength.

warlockchestTier 1felheart raiment

Felheart Bracers

epic

Whenever you lose HP: gain 3 Block.

warlockwristTier 1felheart raiment

Felheart Bracers+

uncommon

Whenever you lose HP: gain 5 Block.

warlockwristTier 1felheart raiment

Felheart Gloves

epic

When you attack: 15% chance to gain 2 Block.

warlockhandsTier 1felheart raiment

Felheart Gloves+

uncommon

When you attack: 20% chance to gain 3 Block.

warlockhandsTier 1felheart raiment

Felheart Belt

epic

When you kill an enemy: gain 1 Soul Shards.

warlockwaistTier 1felheart raiment

Felheart Belt+

uncommon

When you kill an enemy: gain 2 Soul Shards.

warlockwaistTier 1felheart raiment

Felheart Pants

epic

At the start of each turn: 12% chance to gain 1 Energy.

warlocklegsTier 1felheart raiment

Felheart Pants+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

warlocklegsTier 1felheart raiment

Felheart Slippers

epic

Start each combat: gain 3 Block.

warlockfeetTier 1felheart raiment

Felheart Slippers+

uncommon

Start each combat: gain 5 Block.

warlockfeetTier 1felheart raiment

Staff of the Shadow Flame

epic

When you attack: 20% chance to apply 2 Poison.

warlockmainHandTier 1

Staff of the Shadow Flame+

uncommon

When you attack: 25% chance to apply 3 Poison.

warlockmainHandTier 1

Cenarion Helm

epic

At the start of each turn: while in Cat Form, gain 1 Combo Point.

druidheadTier 1cenarion raiment

Cenarion Helm+

uncommon

At the start of each turn: while in Cat Form, gain 2 Combo Point.

druidheadTier 1cenarion raiment

Cenarion Spaulders

epic

At the start of each turn: gain 2 Block.

druidshoulderTier 1cenarion raiment

Cenarion Spaulders+

uncommon

At the start of each turn: gain 3 Block.

druidshoulderTier 1cenarion raiment

Cenarion Vestments

epic

Start each combat: gain 5 Block.

druidchestTier 1cenarion raiment

Cenarion Vestments+

uncommon

Start each combat: gain 8 Block.

druidchestTier 1cenarion raiment

Cenarion Bracers

epic

Whenever you play a card: while in Bear Form, gain 2 Block.

druidwristTier 1cenarion raiment

Cenarion Bracers+

uncommon

Whenever you play a card: while in Bear Form, gain 3 Block.

druidwristTier 1cenarion raiment

Cenarion Gloves

epic

When you attack: 20% chance to apply 1 Bleed.

druidhandsTier 1cenarion raiment

Cenarion Gloves+

uncommon

When you attack: 25% chance to apply 2 Bleed.

druidhandsTier 1cenarion raiment

Cenarion Belt

epic

When you kill an enemy: heal 3.

druidwaistTier 1cenarion raiment

Cenarion Belt+

uncommon

When you kill an enemy: heal 5.

druidwaistTier 1cenarion raiment

Cenarion Leggings

epic

At the start of each turn: 12% chance to gain 1 Energy.

druidlegsTier 1cenarion raiment

Cenarion Leggings+

uncommon

At the start of each turn: 17% chance to gain 2 Energy.

druidlegsTier 1cenarion raiment

Cenarion Boots

epic

Start each combat: gain 2 Regen.

druidfeetTier 1cenarion raiment

Cenarion Boots+

uncommon

Start each combat: gain 3 Regen.

druidfeetTier 1cenarion raiment

Staff of Dominance

epic

At the start of each turn: gain 1 Regen.

druidmainHandTier 1

Staff of Dominance+

uncommon

At the start of each turn: gain 2 Regen.

druidmainHandTier 1
Legacy relic definitions (12)

These older definitions remain in the repository but are not loaded by the current gear catalogue. They are shown for historical comparison.

12 legacy relics

Bonereaver's Edge

epic

Start each combat with 20 Rage. 15% chance on attack: apply 1 Vulnerable.

Legacy entry · inactive cataloguewarrior

Lightforge Gauntlets

uncommon

Start each combat with 6 Block and Seal of Righteousness active.

Legacy entry · inactive cataloguepaladin

Rhok'delar, Longbow of the Ancient Keepers

rare

Start each combat with the enemy Marked 3.

Legacy entry · inactive cataloguehunter

Giantstalker's Helmet

uncommon

At the start of each turn, your pet attacks once more.

Legacy entry · inactive cataloguehunter

Ravenholdt Slicer

rare

Start each combat Stealthed.

Legacy entry · inactive cataloguerogue

Eye of the Dead

uncommon

Whenever you play a shadow card, gain 2 Block.

Legacy entry · inactive cataloguepriest

Ankh

uncommon

The first time each combat you fall below 25% HP, heal 12 HP.

Legacy entry · inactive catalogueshaman

Robes of the Archmage

rare

Start each combat with 6 Block. 20% chance to draw 1 card whenever you play a card.

Legacy entry · inactive cataloguemage

Nemesis Skullcap

rare

Start each combat with 2 Soul Shards. Gain 1 energy next turn whenever you summon.

Legacy entry · inactive cataloguewarlock

Robes of Volatile Power

rare

Start each combat with 1 Strength. Whenever you lose HP to your own cards, gain 3 Block.

Legacy entry · inactive cataloguewarlock

Stormrage Cover

rare

While in Cat Form, gain 1 Combo Point at the start of each turn.

Legacy entry · inactive cataloguedruid

Idol of Ferocity

rare

While in Bear Form, gain 2 Block each time you play a card.

Legacy entry · inactive cataloguedruid

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology