CLASS FIELD GUIDE · Soul Shards

Warlock

Spend health for tempo, harvest Soul Shards, and let curses or a demon carry the longer fight.

80 starting HP99 starting gold46 class cards

The class mechanic

Harvest Soul Shards from fallen enemies to summon demonic guardians and unleash high-cost curses. Use Life Tap to convert your health directly into Energy.

Health economy, summons and delayed damage.

Harvest Soul Shards from dying foes and Drain Soul. Spend Shards on demonic summons, healthstones, and catastrophic curses.

BUILD AROUND A PLAN

Three paths through the spire

Build ideas follow the current card effects and class archetypes. They are editorial starting points, not measured win-rate rankings.

01 / Affliction

Affliction · enduring curses

Establish damage over time and survive while it resolves.

Use Amplify Curse before the curse you want to double. Curse of Doom pays after three turns, so pair it with enough defense and recovery to reach the payoff.

03 / Destruction

Destruction · burn and consume

Apply Burn before a Fire finisher and keep a group-damage option.

Apply Burn with Immolate or Rain of Fire. Use Searing Pain while Burn remains, then Conflagrate when consuming it is worth the immediate hit.

Before your next run

  • Life Tap costs health. Look at enemy intent and your recovery tools before converting more HP into a bigger hand.
  • Drain Soul creates a Soul Shard even before a kill. Track Shards before expecting a summon or finisher’s conditional bonus.
  • Fear has creature-type immunities. Keep an alternative defensive tool when fighting Undead or Mechanical enemies.

Talent planning

Affliction supports curses and drains, Demonology supports summons, and Destruction supports Fire burst. A summon-heavy deck must account for its demon’s health as well as its own.

Plan Warlock talents →

Cards to look for

  • Curse of Agony — Apply 8 Curse (ticks shadow damage each turn).
  • Amplify Curse — Your next Curse applies double stacks. Draw 1 card. Exhaust.
  • Siphon Life — Apply 5 Curse. Heal 4 HP.
  • Drain Life — Deal 7 shadow damage. Heal 4 HP.
  • Curse of Doom — After 3 turns the enemy takes 60 shadow damage (delayed). Exhaust.
  • Summon Voidwalker — Summon a Voidwalker (taunts, soaks damage). If you have a Soul Shard, spend 1 for 5 Block.

THE FULL SPELLBOOK

Warlock cards

CardCostEffect
Shadow Boltbasic · attack1Deal 9 shadow damage.
Corruptionbasic · attack1Deal 4 shadow damage. Apply 7 Poison.
Life Tapbasic · skill0Lose 2 HP. Gain 1 energy. Draw 1 card.
Demon Skinbasic · skill1Gain 6 Block and 2 Regen.
Summon Impbasic · skill1Summon an Imp (Firebolt 5 fire, Blood Pact, Phase Shift).
Immolatecommon · attack1Deal 6 fire damage. Apply 4 Burn.
Curse of Agonycommon · skill1Apply 8 Curse (ticks shadow damage each turn).
Curse of Weaknesscommon · skill1Apply 3 Weak. Draw 1 card.
Drain Lifecommon · attack1Deal 7 shadow damage. Heal 4 HP.
Drain Soulcommon · attack1Deal 7 shadow damage. Gain 1 Soul Shard.
Searing Paincommon · attack1Deal 7 fire damage. +5 if the enemy is Burning.
Fearcommon · skill1Apply 1 Fear for 2 turns (undead and mechanical enemies are immune). Exhaust.
Summon Voidwalkercommon · skill1Summon a Voidwalker (taunts, soaks damage). If you have a Soul Shard, spend 1 for 5 Block.
Health Funnelcommon · skill0Lose 2 HP. Heal your demon 12 HP.
Curse of Recklessnesscommon · skill1Apply 2 Vulnerable. Gain 1 Soul Shard.
Curse of Tonguescommon · skill1Apply 2 Weak. Interrupt the enemy cast.
Shadow Wardcommon · skill1Gain 8 Block. Gain 1 Soul Shard.
Create Healthstonecommon · skill1Add 1 Healthstone to your hand.
Create Soulstonecommon · skill1Add 1 Soulstone to your hand. Exhaust.
Curse of Exhaustioncommon · skill0Apply 1 Weak. Draw 1 card.
Curse of the Elementscommon · skill1Apply 2 Vulnerable. Apply 2 Weak.
Summon Succubusuncommon · skill1Summon a Succubus (Lash of Pain, Seduction, Soothing Kiss).
Summon Felhunteruncommon · skill1Summon a Felhunter (Spell Lock, Devour Magic). If you have 2+ Soul Shards, spend 2 and it acts right away.
Howl of Terroruncommon · skill1Apply 1 Fear to ALL enemies for 2 turns. Exhaust.
Soul Fireuncommon · attack2Deal 12 fire damage. If you have 2+ Soul Shards, spend 2 to deal 17 instead.
Siphon Lifeuncommon · skill1Apply 5 Curse. Heal 4 HP.
Drain Manauncommon · attack1Deal 6 shadow damage. Gain 1 Energy. Draw 1 card.
Rain of Fireuncommon · attack2Deal 10 fire damage to ALL enemies. Apply 3 Burn to ALL.
Hellfireuncommon · attack2Lose 3 HP. Deal 14 fire damage to ALL enemies.
Death Coiluncommon · attack1Deal 9 shadow damage. Heal 6 HP. Apply 1 Fear.
Dark Pactuncommon · skill0Your demon loses 3 HP. Gain 2 energy. Draw 1 card.
Demon Armoruncommon · power2Power. Gain 4 Armor and 2 Regen for the rest of combat.
Banishuncommon · skill1Demon or Elemental: Stun for 3 turns. Others: Apply 2 Weak. Exhaust.
Curse of Shadowuncommon · skill1Apply 3 Marked. Apply 1 Vulnerable.
Shadowburnrare · attack1Deal 12 shadow damage. If you have 2+ Soul Shards, spend 2 to deal 17 instead.
Conflagraterare · attack1If the enemy is Burning: deal 22 fire damage and remove Burn. Else deal 8.
Soul Linkrare · power1Power. 30% of damage you take is redirected to your demon.
Demonic Sacrificerare · skill1Sacrifice your demon: gain 2 Strength and 2 Soul Shards. Exhaust.
Fel Dominationrare · skill0Gain 1 Soul Shard. Draw 2 cards. Exhaust.
Enslave Demonrare · skill1Demon only: it attacks other enemies for 3 turns. Exhaust.
Amplify Curserare · skill0Your next Curse applies double stacks. Draw 1 card. Exhaust.
Infernorare · skill2Summon an Infernal: Stun ALL enemies 1 turn, deal 8 fire to ALL.
Curse of Doomepic · skill2After 3 turns the enemy takes 60 shadow damage (delayed). Exhaust.
Ritual of Doomepic · skill2Summon a Doomguard. It uses Rain of Fire (6 to ALL), War Stomp (Stun) and Cripple (2 Weak) right away, then keeps acting each turn. Exhaust.
Healthstonebasic · skill0Heal 10 HP. Exhaust.
Soulstonebasic · skill0Revive at 30% HP if you die this combat (once). Exhaust.

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology