THE ALCHEMIST’S SHELF

One more way
to turn the fight.

Healing, energy, protection and a little bottled chaos. Check a potion’s target before spending it.

43 potions

Minor Healing Potion

common

Heal 8 HP.

Target: self

Lesser Healing Potion

common

Heal 14 HP.

Target: self

Healing Potion

common

Heal 20 HP.

Target: self

Greater Healing Potion

uncommon

Heal 28 HP.

Target: self

Superior Healing Potion

rare

Heal 38 HP.

Target: self

Major Healing Potion

rare

Heal 50 HP.

Target: self

Minor Mana Potion

common

Gain 1 Energy.

Target: self

Greater Mana Potion

uncommon

Gain 2 Energy and draw 1 card.

Target: self

Major Mana Potion

rare

Gain 3 Energy.

Target: self

Free Action Potion

uncommon

Remove Stun, Frozen, Weak and Fear from yourself.

Target: self

Living Action Potion

rare

Remove Stun, Frozen, Weak and Fear, and gain 10 Block.

Target: self

Swiftness Potion

uncommon

Draw 3 cards.

Target: self

Rage Potion

common

Gain 15 Rage.

Target: self

Great Rage Potion

uncommon

Gain 30 Rage.

Target: self

Mighty Rage Potion

rare

Gain 50 Rage and 2 Strength.

Target: self

Elixir of the Mongoose

rare

Gain 3 Dexterity and 2 Strength.

Target: self

Elixir of Giants

uncommon

Gain 3 Strength.

Target: self

Elixir of Fortitude

uncommon

Gain 15 max HP and heal 10.

Target: self

Elixir of Greater Agility

uncommon

Gain 3 Dexterity.

Target: self

Flask of the Titans

epic

Gain 25 max HP and heal 40.

Target: self

Flask of Supreme Power

epic

Gain 3 Strength and draw 2 cards.

Target: self

Flask of Distilled Wisdom

epic

Gain 2 Energy next turn and draw 2 cards.

Target: self

Greater Fire Protection Potion

uncommon

Gain 15 Block and 2 Thorns.

Target: self

Greater Frost Protection Potion

uncommon

Gain 15 Block and remove Frozen.

Target: self

Greater Shadow Protection Potion

uncommon

Gain 15 Block and remove Fear.

Target: self

Greater Nature Protection Potion

uncommon

Gain 15 Block and remove Poison.

Target: self

Greater Arcane Protection Potion

uncommon

Gain 15 Block and remove Silence.

Target: self

Limited Invulnerability Potion

rare

Gain Intangible for 1 turn.

Target: self

Restorative Potion

rare

Heal 15 and remove Poison, Bleed, Burn, Weak and Frail.

Target: self

Purification Potion

uncommon

Remove Poison, Disease and Curse.

Target: self

Invisibility Potion

rare

Gain Stealth for 2 turns.

Target: self

Elixir of Demonslaying

uncommon

Deal 12 Holy damage to an enemy.

Target: enemy

Winterfall Firewater

uncommon

Gain 2 Strength. Take 4 damage.

Target: self

Juju Flurry

uncommon

Gain 2 Energy next turn.

Target: self

Juju Power

uncommon

Gain 3 Strength.

Target: self

Juju Might

uncommon

Gain 2 Strength and 6 Block.

Target: self

Juju Chill

uncommon

Gain 12 Block and apply 1 Frozen to an enemy.

Target: enemy

Juju Ember

uncommon

Gain 2 Thorns and apply 4 Burn to all enemies.

Target: all enemies

Juju Escape

uncommon

Gain 3 Dexterity.

Target: self

Noggenfogger Elixir

rare

Random: 33% heal 20, else 50% gain 2 Strength, else gain 15 Block.

Target: self

Rumsey Rum Black Label

common

Gain 8 Block. Gain 1 Weak.

Target: self

Gordok Green Grog

common

Heal 12 HP and gain 1 Strength. Gain 1 Weak.

Target: self

Elixir of the Sages

uncommon

Draw 2 cards and gain 1 Energy next turn.

Target: self

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology