AN ATLAS OF THE CLIMB

Old lands.
New dangers.

40 regions across the world you remember. Every spire brings its own rules.

ACT 1Eastern Kingdoms

Tower of Azora

Elwynn Forest

The old watchtower above the Abbey road. Every wanted poster in Goldshire points to the pig-farmers and miners it overlooks, and Hogger waits at the top.

Wanted Poster

At the start of the spire one random elite is Marked. Killing a Marked enemy pays a 40 gold bounty.

Rest stop · Lion's Pride Inn

Sleep in a real bed at the Lion's Pride Inn: heal 20% of max HP and gain 3 Max HP.

Level 1–10
ACT 1Eastern Kingdoms

Gnomeregan Exterior Tower

Dun Morogh

A snow-buried watchtower above Gnomeregan's irradiated gates. Frostmane trolls hold the pass and the leper gnomes wander the slag below.

Frostbite

You gain 1 Frostbite at the end of each turn. At 5 stacks the cold drains 1 energy next turn and the stacks clear.

Rest stop · Thunderbrew Distillery

Share a mug at the Thunderbrew Distillery: heal 25% of max HP and gain 1 Strength next fight.

Level 1–10
ACT 1Eastern Kingdoms

Scarlet Watch Tower

Tirisfal Glades

The Scarlet Crusade raised this watch tower above the Undercity ruins at Brill. The glades below crawl with the restless dead, and the Crusade burns whatever is left.

Rise Again

Undead enemies rise once when slain, returning at 25% HP.

Rest stop · Brill Inn

Sleep in a real bed at the Brill Inn: heal 20% of max HP and gain 3 Max HP.

Level 1–12
ACT 2Eastern Kingdoms

Stonewrought Dam Tower

Loch Modan

The great dam of Loch Modan holds back the lake and the Mo'grosh ogres of the east, and its signal tower can see both Thelsamar and the troggs of Stonesplinter Valley.

Dam Breach

Every 3rd turn a flood wave hits everyone for 4 damage, you and every enemy.

Rest stop · Stoutlager Inn

Raise a mug at the Stoutlager Inn in Thelsamar: heal 25% of max HP and gain 4 Block.

Level 10–20
ACT 2Eastern Kingdoms

Shadowfang Keep

Silverpine Forest

Archmage Arugal's cursed fortress above Pyrewood Village. The worgen he summoned from the Great Beyond howl in its halls, and the Forsaken hold the forest road beneath it.

Curse of the Worgen

Each card you play has a 25% chance to leave you under the Curse of the Worgen (a buff, not a Druid form): +1 damage to your attacks per stack.

Rest stop · The Sepulcher Brazier

Warm yourself at a Forsaken brazier in the Sepulcher: heal 25% of max HP and remove all Curse.

Level 10–20
ACT 2Eastern Kingdoms

Moonbrook Lighthouse

Westfall

The Westfall Lighthouse looks over Moonbrook and the cliffs above the Deadmines. The Defias Brotherhood has stripped the farms, and the harvest golems no longer have a master.

Harvest Golems

At the start of each turn every mechanical enemy gains 2 Armor.

Rest stop · Sentinel Hill Inn

Rest at Sentinel Hill: heal 25% of max HP and gain 5 Block.

Level 10–20
ACT 2Eastern Kingdoms

Tower of Ilgalar

Redridge Mountains

The old watch tower above Lakeshire. Blackrock orcs press from Stonewatch Keep and the Redridge gnolls raid the Lake Everstill shore.

Blackrock Siege

On turn 3 of any fight against orcs, Blackrock reinforcements arrive: a Blackrock Grunt joins the enemy side.

Rest stop · Lakeshire Inn

Rest at the Lakeshire Inn: heal 25% of max HP and gain 1 Strength next fight.

Level 15–25
ACT 3Eastern Kingdoms

Raven Hill Crypt Spire

Duskwood

A spire of black stone rising from the Raven Hill Cemetery. The Night Watch of Darkshire no longer patrols past the gates; Morbent Fel waits at the top.

Eternal Night

You start every combat Veiled: enemy intents beyond the current one are hidden. Light cards and holy damage lift the veil.

Rest stop · Scarlet Raven Tavern

The Night Watch lets you rest at the Scarlet Raven Tavern: heal 25% of max HP and clear all Curse.

Level 18–30
ACT 3Eastern Kingdoms

Grim Batol Gate

Wetlands

The Dragonmaw orcs hold the road to Grim Batol from their Gates in the eastern Wetlands. Menethil Harbor sees black smoke and red whelps over the fen.

Dragon's Breath

Every 4th turn a dragon's breath scorches the fen, dealing 8 fire damage to you and every enemy.

Rest stop · The Welcome Inn

Take a berth at Menethil Harbor's Welcome Inn: heal 25% of max HP and gain 6 Block.

Level 20–30
ACT 3Eastern Kingdoms

Durnholde Keep

Hillsbrad Foothills

The Syndicate holds the old Durnholde Keep above Southshore and Tarren Mill. Orcs once toiled here as slaves; now the Alliance and the Forsaken both claim the road.

Turncoats

Humanoid enemies that are Feared have a 50% chance to turn coat and fight for you for the rest of the combat.

Rest stop · Southshore Inn

Rest at the Southshore Inn: heal 25% of max HP and clear Fear.

Level 20–30
ACT 4Eastern Kingdoms

Ruins of Alterac Keep

Alterac Mountains

Lord Aliden Perenolde sold Alterac to the Horde and his keep fell to ruin. The Dalaran crater glows violet to the west, and the Crushridge ogres have claimed the ruins.

Violet Hold

Casters start combat behind an arcane shield (8 Block). Interrupting a cast shatters it.

Rest stop · Strahnbrad Camp

Take shelter at a ruined Strahnbrad cottage: heal 25% of max HP and gain 8 Block.

Level 30–40
ACT 4Eastern Kingdoms

Stromgarde Keep

Arathi Highlands

The shattered capital of Arathor, torn between Syndicate usurpers, Boulderfist ogres and the Horde at Hammerfall.

Battleground

The highlands trade hands. Odd turns the Alliance holds the line (+4 Block); even turns the Horde charges (3 damage to all enemies).

Rest stop · Refuge Pointe Garrison

Rest at the garrison. Heal 30% of max HP and gain 1 Strength next combat.

Level 30–40
ACT 4Eastern Kingdoms

Zul'Gurub Outer Spire

Stranglethorn Vale

The jungle crawls with Bloodscalp and Skullsplitter trolls, Venture Co. loggers and Bloodsail pirates; above it all rise the Gurubashi ruins and the Blood God's temple.

Bloodsail Bounty

Every kill pays 6 extra gold, but elites grow +1 Strength at the start of each turn.

Rest stop · Booty Bay Inn

Drink with the goblins. Heal 25% of max HP; lose 15 gold if you can afford the tab.

Level 30–45
ACT 4Eastern Kingdoms

Uldaman Gate

Badlands

The red canyons of Badlands hide the Titan vault of Uldaman, where stone watchers sleep until disturbed.

Stone Watchers

On turn 5 the statues awaken: every enemy gains 4 Block and 2 Strength; once awake, the watchers strike again every 3rd turn.

Rest stop · Kargath Rest

Camp at Kargath. Heal 25% of max HP and remove all debuffs.

Level 35–47
ACT 5Eastern Kingdoms

Temple of Atal'Hakkar

Swamp of Sorrows

The drowned ruin of the Atal'ai sits in a green lagoon; beneath it lies the Sunken Temple, where the dragon Eranikus sleeps in nightmare.

Nightmare Mist

A sleeping mist drifts over the swamp. Each turn there is a 60% chance a random card in your hand falls asleep and is discarded.

Rest stop · Stonard Inn

Rest in Stonard. Heal 25% of max HP and clear Sleep and Madness.

Level 35–45
ACT 5Eastern Kingdoms

Jintha'Alor

The Hinterlands

The Vilebranch capital hangs on the cliffs above Aerie Peak, where Wildhammer gryphon riders and Witherbark and Vilebranch trolls have warred for generations.

Loa Blessing

Each kill grants one of three Loa blessings at random: Bwonsamdi (+1 Strength), Hir'eek (+4 Block) or Shirvallah (heal 3).

Rest stop · Aerie Peak

Rest at Aerie Peak among the Wildhammer. Heal 25% of max HP and draw 1 extra card next combat.

Level 41–51
ACT 5Eastern Kingdoms

Thorium Point

Searing Gorge

The Dark Iron dwarves forge war machines in the Cauldron while Thorium Brotherhood outcasts watch the gorge from Thorium Point; Blackrock Mountain smolders beyond.

Molten Floor

At the end of each of your turns, if you have no Block you take 2 Burn.

Rest stop · Thorium Point Forge

Rest by the Brotherhood forge. Heal 25% of max HP and gain 3 Block next combat.

Level 43–51
ACT 6Eastern Kingdoms

Blackrock Spire

Burning Steppes

The ash plains below Blackrock Mountain, where the Blackrock orcs and black dragonflight nest in the tallest spire of Azeroth.

Dragon Spawn

Black dragon eggs line the field. On turn 4 the clutch hatches and a Searing Whelp joins the fight, unless the eggs were destroyed.

Rest stop · Flame Crest Camp

Rest at the Flame Crest camp. Heal 25% of max HP and gain 4 Block next combat.

Level 50–60
ACT 5Eastern Kingdoms

Nethergarde Keep

Blasted Lands

The scarred wasteland south of the Swamp of Sorrows, where Nethergarde Keep holds the line against the Dark Portal and the fel energies leaking through it.

Fel Rift

When a demon dies, a rift spawns an Imp that joins the fight next turn.

Rest stop · Nethergarde Keep Barracks

Rest within Nethergarde. Heal 25% of max HP and shed all curses.

Level 45–58
ACT 6Eastern Kingdoms

Scholomance

Western Plaguelands

Caer Darrow's Scholomance, once the Barov family school, now the Lich King's academy of necromancy; Scarlet crusaders hold Hearthglen against the Scourge at the plague's edge.

Necromancy

Each time an enemy dies there is a 40% chance a Skeletal Flayer rises in its place.

Rest stop · Chillwind Camp

Rest at Chillwind Camp. Heal 25% of max HP and remove Disease.

Level 51–60
ACT 6Eastern Kingdoms

Stratholme

Eastern Plaguelands

The ruined Stratholme, where Baron Rivendare's Scourge and the Scarlet Crusade fight over Lordaeron's corpse, while Naxxramas hovers over the Plaguewood.

Plague

If you end your turn with Disease you take 2 damage, and your Disease carries over into your next combat.

Rest stop · Light's Hope Chapel

Rest at Light's Hope Chapel. Heal 30% of max HP and remove Disease and Curse.

Level 53–60
ACT 6Eastern Kingdoms

Karazhan

Deadwind Pass

The cursed tower of Medivh looms over the pass. In 1.12 its gate is sealed and the spectres outside are all that remain of its guardians.

Echoes

Every 3rd card you play echoes: a ghost copy of the effect strikes you for 3 damage.

Rest stop · Ariden's Camp

Rest at Ariden's Camp. Heal 25% of max HP and clear Fear and Madness.

Level 55–62
ACT 1kal

Razor Hill Watchtower

Durotar

The Horde watchtower above Razor Hill, with the Burning Blade coven festering in Skull Rock below and the Echo Isles trolls under Zalazane across the water.

Scorpid Sting

Killing a Scorpid adds a Scorpid Sting (neutral card) to your discard pile. Scorpids poison you more often the longer a fight runs.

Rest stop · Razor Hill Inn

Sleep in a real bed at the Razor Hill Inn: heal 20% of max HP and gain 3 Max HP.

Level 1–12
ACT 1kal

Red Cloud Mesa

Mulgore

A sun-baked mesa above Camp Narache and Bloodhoof Village, with the Venture Co. mine drilling at its flank and Bristleback war camps ringing the plains.

Stampede

From turn 3 each round, the herd tramples your defences: you gain 1 Frail. Killing a beast heals 1 HP.

Rest stop · Camp Narache Fire

Share a meal at Camp Narache Fire: heal 20% of max HP and gain 3 Max HP.

Level 1–10
ACT 1kal

Ban'ethil Barrow Den

Teldrassil

The corrupted burrow beneath the World Tree Teldrassil, where the Gnarlpine furbolgs and the taint of Lord Melenas fester just outside Dolanaar.

Corrupted Tree

Timberlings and Grellkin feed on nature magic: every nature spell you play heals one enemy for 1. Fire and physical hits are unaffected.

Rest stop · Dolanaar Moonwell

Bathe in the Dolanaar Moonwell: heal 20% of max HP and wash away Disease, Curse and Poison.

Level 1–10
ACT 2kal

Tower of Althalaxx

Darkshore

The ruined Highborne tower above the Darkshore coast, where Dark Strand cultists of the Twilight's Hammer drain the old arcane wards.

Twilight Cult

Each Dark Strand cultist you kill whispers into your deck: a permanent Twilight Curse card (neutral curse, id twilight-curse) is shuffled in.

Rest stop · Auberdine Inn

Sleep in a real bed at the Auberdine Inn: heal 20% of max HP and gain 3 Max HP.

Level 10–20
ACT 2kal

The Crossroads Watchtower

The Barrens

The Horde watchtower at the Crossroads, with the Wailing Caverns gaping beneath it to the west and the thorn-choked warrens of Razorfen Kraul to the south.

Mankrik's Wife

An event chain runs across floors: each Mankrik's Wife step you finish unlocks the next, and the final step grants gold and max HP. Hecklefang and Kolkar fights each add a clue (a counter) toward the chain.

Rest stop · The Crossroads Inn

Sleep in a real bed at the The Crossroads Inn: heal 20% of max HP and gain 3 Max HP.

Level 10–25
ACT 2kal

Windshear Crag Tower

Stonetalon Mountains

A scarred spire above Windshear Crag, where Venture Co. logging rigs gouge the slopes, harpies nest on the cliffs and the Grimtotem plot above Sun Rock Retreat.

Shredders

Mechanical enemies grind your hand: their Gear Grind exhausts a random card. Salvage: killing a mechanical enemy draws 1 card.

Rest stop · Sun Rock Retreat

Sleep in a real bed at the Sun Rock Retreat: heal 20% of max HP and gain 3 Max HP.

Level 15–27
ACT 3kal

Blackfathom Deeps Shrine

Ashenvale

The drowned Temple of Elune on the Ashenvale coast, where the Twilight's Hammer feeds the Old God shadow that is Aku'mai.

Forest Wrath

The Sentinels watch every fight in Ashenvale. At the start of each combat a sentinel either aids you (heal 4) or mistakes you for a raider (take 4 damage), 50 percent each.

Rest stop · Astranaar Inn

Sleep in a real bed at the Astranaar Inn: heal 20% of max HP and gain 3 Max HP.

Level 18–30
ACT 3kal

Freewind Post Spire

Thousand Needles

A rope-and-timber spire over the Shimmering Flats and the Great Lift, with the bone-cold warrens of Razorfen Downs gaping at the edge of the canyon.

Bone Mesa

Cold winds off the Bone Mesa: every third turn you gain 1 Cold. Killing an undead or frost-touched enemy restores 2 HP.

Rest stop · Freewind Post

Sleep in a real bed at the Freewind Post: heal 20% of max HP and gain 3 Max HP.

Level 24–35
ACT 4kal

Ethel Rethor Overlook

Desolace

A blasted ridge above the dust plains of Desolace, with centaur war camps ringing the valley, satyrs clawing at Nijel's Point and the deep roots of Maraudon beneath.

Centaur Clans

Helping one clan angers another. Each Gelkis centaur you kill marks Magram as angered, and each Magram you kill marks Gelkis as angered. Angered clans open every fight with +1 Strength.

Rest stop · Ghost Walker Post

Share a meal at Ghost Walker Post: heal 20% of max HP and gain 3 Max HP.

Level 30–40
ACT 4kal

Theramore Tower

Dustwallow Marsh

The Alliance fortress of Theramore Isle, besieged by Dragonmaw orcs, Bloodfen raptors and the shadow of the black dragon brood of Onyxia's Lair.

Deep Breath

Black dragonkin breathe in cycles. Every 6th turn of a combat a huge fire breath hits you and your allies for 10 damage (this scales on Onyxia's Lair, where Onyxia's Deep Breath is the same timer).

Rest stop · Theramore Inn

Sleep in a real bed at the Theramore Inn: heal 20% of max HP and gain 3 Max HP.

Level 35–45
ACT 5kal

Dire Maul

Feralas

The ruined Highborne capital of Eldre'Thalas, split into the Warpwood Quarter, the Capital Gardens and the Gordok Commons beneath the Gordunni ogres.

Tribute

Spare a Gordok guard (engine on_spare) instead of killing it to earn Tribute. At 3 Tribute King Gordok is weakened and the Tribute chest opens.

Rest stop · Feathermoon Moonwell

Bathe in the Feathermoon Moonwell: heal 20% of max HP and wash away Disease, Curse and Poison.

Level 40–50
ACT 5kal

Zul'Farrak / Caverns of Time

Tanaris

The sunbaked Sandfury ruin of Zul'Farrak, with the bronze-dragonflight Caverns of Time guardian tower rising from the dunes beside Gadgetzan.

Desert Heat

At end of your turn lose 1 HP for every card in hand above 6.

Rest stop · Gadgetzan Inn

Rest at the Steamwheedle inn and fill your waterskin.

Level 40–50
ACT 5kal

Temple of Arkkoran

Azshara

A drowned Highborne temple on the Bay of Storms; above the Ruins of Eldarath and the Tower of Eldara, Azuregos the Blue Dragonflight guards the Southern Lake.

Arcane Vortex

At the start of each turn the energy cost of every card in your hand is randomized between 0 and 2.

Rest stop · Thalassian Base Camp

Share a meal at Thalassian Base Camp: heal 20% of max HP and gain 3 Max HP.

Level 45–55
ACT 6kal

Shadow Hold

Felwood

The Jaedenar demonic stronghold at the heart of Felwood, where the Shadow Council cultists and the fel-corrupted satyrs of Jadefire Run gather.

Corruption

Shadow and Fire cards deal +3 damage but add a Corrupted card to your discard pile.

Rest stop · Talonbranch Glade

A Cenarion camp in a warded glade, untouched by the corruption.

Level 48–55
ACT 5kal

Fire Plume Ridge

Un'Goro Crater

The volcano at the heart of Un'Goro Crater, where fire elementals and a devilsaur king roam above the Crystal Pylons and the Marshal's Refuge.

Elemental Pylons

At the start of the spire power ONE of three Crystal Pylons. Its effect applies every combat of this spire.

Rest stop · Marshal's Refuge

Share a meal at Marshal's Refuge: heal 20% of max HP and gain 3 Max HP.

Level 48–55
ACT 6kal

Darkwhisper Gorge / Mazthoril

Winterspring

A frozen ravine where the Hederine demons plot under Lord Lakmaeran, beside the cobalt dragon caverns of Mazthoril and the ice-locked ruins of Winterspring.

Chill

At the start of your turn 1 random card in hand becomes Frozen and cannot be played this turn.

Rest stop · Everlook Inn

Warm up at Everlook, the goblin town in the snow.

Level 53–60
ACT 6kal

Ahn'Qiraj Gates

Silithus

The Scarab Wall and the Gates of Ahn'Qiraj at the edge of Silithus, behind which lie the Ruins and the Temple of the Qiraji empire. C'Thun waits at the end.

Whispers

C'Thun whispers into your mind. Every 3rd turn a Madness card is added to your discard pile.

Rest stop · Cenarion Hold

Rest at Cenarion Hold behind the druid wards.

Level 55–60
ACT kal

Nighthaven

Moonglade

The druid sanctuary of Nighthaven in Moonglade, home of the Cenarion Circle, the Moon Well and Keeper Remulos. No enemy dares the sacred lake.

Sanctuary

No combat in Moonglade. Entering the hub restores 30% of your missing HP, a rest is guaranteed, and class trainers sell card upgrades.

Rest stop · The Moon Well

Rest beside the Moon Well of Nighthaven.

Level 1–60

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology