CLASS FIELD GUIDE · Guardian Pet

Hunter

Keep your guardian pet standing while marks, shots and traps decide the fight.

75 starting HP99 starting gold45 class cards

The class mechanic

Your Pet acts as a Guardian that intercepts single-target attacks aimed at you. Arm traps before enemy attacks strike, and use ranged shots to pick off threats from safety.

Pet management, ranged burst and reactive traps.

Your pet intercepts single-target attacks aimed at you and claws enemies each turn. Keep it healthy with Mend Pet.

BUILD AROUND A PLAN

Three paths through the spire

Build ideas follow the current card effects and class archetypes. They are editorial starting points, not measured win-rate rankings.

01 / Beast Mastery

Beast Mastery · guardian partnership

Improve pet damage, create extra pet actions and sustain the guardian.

Keep Mend Pet available when the guardian is low. Pick the Aspect your fight needs, then use extra pet actions when the companion can benefit from its buffs.

02 / Marksmanship

Marksmanship · marked target

Mark an important enemy before using a large ranged attack.

Apply Hunter’s Mark before Aimed Shot. Rapid Fire prepares a doubled next attack and more energy; Volley answers groups.

Before your next run

  • Your pet intercepts single-target attacks. Watch its health before taking a turn that assumes it will absorb the next hit.
  • Aspects define different bonuses. Read the active Aspect instead of assuming all previous Aspect cards remain in effect.
  • Aimed Shot doubles against Marked targets. Set up the Mark before committing its energy.

Talent planning

Beast Mastery rewards a healthy active pet, Marksmanship supports ranged damage, and Survival focuses on control. Choose around the tools you can keep active.

Plan Hunter talents →

Cards to look for

  • Mend Pet — Your pet heals 6 HP.
  • Call Pet — Gain 5 Block. Your pet acts twice now and gains 5 Block.
  • Aspect of the Beast — Enter Aspect of the Beast: your pet deals +3 damage.
  • Aspect of the Pack — Enter Aspect of the Pack: your pet attacks twice per turn. Pet gains 6 Block.
  • Bestial Wrath — Your pet gains Enrage and Strength 4, acts twice, and takes only 1 damage per hit this turn. Exhaust.
  • Hunter's Mark — Apply Marked 3 and Vulnerable 1.

THE FULL SPELLBOOK

Hunter cards

CardCostEffect
Auto Shotbasic · attack1Deal 7 physical damage. Your pet attacks.
Arcane Shotbasic · attack1Deal 7 arcane damage. Apply Vulnerable 1.
Raptor Strikebasic · attack1Deal 7 damage. Gain 5 Block.
Clawbasic · attack1Deal 5 damage. Gain 4 Block. Your pet attacks.
Mend Petbasic · skill1Your pet heals 6 HP.
Aspect of the Hawkbasic · stance1Enter Aspect of the Hawk: your attacks deal +2 damage while it lasts.
Call Petcommon · skill1Gain 5 Block. Your pet acts twice now and gains 5 Block.
Feed Petcommon · skill1Gain 6 Block. Your pet gains +6 max HP and heals 6 for this fight. Exhaust.
Beast Lorecommon · skill0Apply Marked 2. Scry 2.
Eyes of the Beastcommon · skill1Your pet acts. Draw 1 card.
Revive Petcommon · skill2Rally your pet if it fled this fight, at 50% HP. Your pet acts. Exhaust.
Scare Beastcommon · skill1Beast only: apply Fear 2 and Weak 1. Other targets: Weak 1.
Concussive Shotcommon · attack1Deal 5 damage. Apply Weak 2.
Serpent Stingcommon · attack1Apply Poison 5.
Hunter's Markcommon · skill1Apply Marked 3 and Vulnerable 1.
Distracting Shotcommon · attack1Deal 5 damage. Taunt: the enemy targets your pet.
Wing Clipcommon · attack1Deal 4 damage. Apply Weak 2.
Mongoose Bitecommon · attack1Deal 9 damage. Gain 5 Block if you Disengaged this turn.
Aspect of the Monkeycommon · stance1Gain 8 Block. Enter Aspect of the Monkey: +3 Block on every Block card.
Flarecommon · skill0Remove Stealth from the enemy. Apply Vulnerable 1. Draw 1.
Disengagecommon · skill0Gain 6 Block. Draw 1 card.
Feign Deathcommon · skill1Gain 10 Block and Stealth 1. The enemy attack this turn is cancelled. Exhaust.
Aspect of the Packuncommon · stance1Enter Aspect of the Pack: your pet attacks twice per turn. Pet gains 6 Block.
Aspect of the Wilduncommon · stance1Enter Aspect of the Wild: take 2 less nature and 1 less damage from every hit.
Aspect of the Beastuncommon · stance1Enter Aspect of the Beast: your pet deals +3 damage.
Tranquilizing Shotuncommon · attack1Deal 6 damage. Remove Enrage and Strength from the enemy.
Tame Beastuncommon · skill2Your pet acts twice and gains 8 Block. Exhaust.
Multi-Shotuncommon · attack1Deal 8 damage to ALL enemies.
Scatter Shotuncommon · attack1Deal 6 damage. Apply Stun 1.
Viper Stinguncommon · attack1Deal 4 damage. Apply Weak 2. Gain 1 Energy next turn.
Scorpid Stinguncommon · attack1Deal 4 damage. Apply Weak 2 and Frail 1.
Freezing Trapuncommon · skill1Trap. Arms: the first enemy attack is Frozen 2 and does nothing.
Immolation Trapuncommon · skill1Trap. Arms: the first enemy attack burns it for Burn 8 and deals 6 fire.
Frost Trapuncommon · skill1Trap. Arms: the first enemy attack applies Weak 3 and Frostbite 2 to ALL enemies.
Counterattackuncommon · attack1Deal 8 damage. If the enemy intends to attack, gain 6 Block and apply Stun 1.
Aspect of the Cheetahuncommon · stance0Enter Aspect of the Cheetah: draw 1 extra card each turn. Draw 2 now.
Aimed Shotrare · attack2Deal 20 damage. Double against Marked targets.
Volleyrare · attack3Deal 6 damage to ALL enemies 3 times.
Rapid Firerare · skill1Gain 2 Energy and draw 2 cards. Your next attack deals double damage. Exhaust.
Wyvern Stingrare · attack2Deal 4 damage. Apply Sleep 2 and Poison 10.
Deterrencerare · skill1Gain Intangible 1 and 8 Block this turn. Exhaust.
Explosive Traprare · skill2Trap. Arms: the first enemy attack deals 14 fire to ALL enemies and Burn 5.
Intimidationrare · skill1Your pet attacks and Stuns the enemy 1 turn. Pet gains 6 Block.
Bestial Wrathepic · skill2Your pet gains Enrage and Strength 4, acts twice, and takes only 1 damage per hit this turn. Exhaust.
Trueshot Auraepic · power2Power. Your attacks deal +3 damage and your pet deals +2. Lasts all combat.

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology