CLASS FIELD GUIDE · Seals & Judgement

Paladin

Prepare a Seal, release it with Judgement, and protect the next turn with Auras and Blessings.

80 starting HP99 starting gold41 class cards

The class mechanic

Playing a Seal grants continuous combat bonuses. Unleashing Judgement consumes your active Seal to deliver burst damage and sacred utility.

Seal selection, durable defenses and Holy recovery.

Only one Seal is active at a time. A new Seal replaces it; Judgement releases the Seal for an explosive secondary effect.

BUILD AROUND A PLAN

Three paths through the spire

Build ideas follow the current card effects and class archetypes. They are editorial starting points, not measured win-rate rankings.

01 / Holy

Holy · light in reserve

Use Seals for recovery and hand flow, then turn a safe opening into damage.

Choose Light or Wisdom for the Judgement you need next. Holy Shock adds damage and healing together; Lay on Hands exhausts, so time its full recovery carefully.

Before your next run

  • Only one Seal is active. A new Seal replaces the old one, and Judgement consumes the active Seal.
  • Choose the Seal for the next Judgement you need: damage, healing, card draw or control.
  • Hammer of Wrath has a bonus against enemies below half health. Check the threshold before spending your finishing attack.

Talent planning

Holy emphasizes recovery, Protection favors defensive attrition, and Retribution favors damage. The game’s talents provide run bonuses rather than reproducing every Classic WoW effect.

Plan Paladin talents →

Cards to look for

THE FULL SPELLBOOK

Paladin cards

CardCostEffect
Seal of Righteousnessbasic · seal1Deal 6 holy damage. Seal: Judgement deals 9 holy damage.
Judgementbasic · attack1Consume your Seal and trigger its Judgement. Deal 6 holy damage.
Holy Lightbasic · skill1Heal 4 HP.
Devotion Aurabasic · skill1Gain 5 Block. Gain 1 Armor.
Flash of Lightcommon · skill0Heal 3 HP.
Seal of the Crusadercommon · seal1Deal 5 holy damage. Seal: Judgement deals 8 holy damage, applies 2 Vulnerable.
Seal of Justicecommon · seal1Gain 6 Block. Seal: Judgement deals 6 holy damage, applies 2 Weak.
Blessing of Mightcommon · power1Gain 2 Strength.
Blessing of Wisdomcommon · skill1Draw 2 cards. Gain 1 Energy next turn.
Blessing of Lightcommon · skill1Gain 7 Block.
Blessing of Freedomcommon · skill0Remove Weak, Stun and Fear from you. Draw 2 cards. Exhaust.
Blessing of Protectioncommon · skill1Gain 14 Block.
Blessing of Salvationcommon · skill1Gain 8 Block. Remove Taunted from you. Draw 1 card.
Divine Protectioncommon · skill0Gain 10 Block. Exhaust.
Hammer of Justicecommon · attack1Deal 8 holy damage. Apply 1 Stun. Exhaust.
Turn Undeadcommon · skill1Apply 2 Fear to an Undead; otherwise deal 6 holy damage.
Retribution Auracommon · power1Gain 4 Thorns.
Sanctity Auracommon · skill1Gain 2 Strength. Draw 1 card. Exhaust.
Concentration Auracommon · skill1Gain 7 Block. Remove Silence and Weak from you.
Redemptioncommon · skill1Heal 10 HP. Exhaust.
Divine Interventioncommon · skill0Lose 4 HP. Gain 16 Block. Exhaust.
Seal of Commanduncommon · seal1Deal 6 holy damage. Seal: Judgement deals 8 holy damage twice.
Seal of Lightuncommon · seal1Heal 3 HP. Seal: Judgement heals 10 HP.
Seal of Wisdomuncommon · seal1Draw 1 card. Gain 1 Energy next turn. Seal: Judgement draws 1 card.
Blessing of Sanctuaryuncommon · power1Gain 3 Thorns. Gain 6 Block.
Consecrationuncommon · attack2Deal 12 holy damage to ALL enemies. Gain 6 Block.
Holy Wrathuncommon · attack2Deal 14 holy damage to ALL enemies.
Exorcismuncommon · attack1Deal 9 holy damage. Deal 10 more to an Undead.
Cleanseuncommon · skill1Remove Poison, Disease and Curse from you. Gain 6 Block. Draw 1 card.
Righteous Furyuncommon · power1Gain 8 Block. Gain 2 Thorns.
Reckoninguncommon · skill1Gain 8 Block. Gain 1 Energy next turn.
Vengeanceuncommon · power1Gain 2 Enrage: when you are hit, gain Strength.
Eye for an Eyeuncommon · skill1Gain 8 Block. Gain 3 Thorns.
Holy Shockrare · attack1Deal 12 holy damage. Heal 6 HP.
Divine Favorrare · skill1Your next attack deals double damage. Draw 2 cards. Exhaust.
Divine Shieldrare · skill2Gain 1 Intangible. Gain 10 Block. Exhaust.
Holy Shieldrare · power1Gain 8 Block. Gain 3 Metallicize (Block each turn end).
Repentancerare · skill1Apply 2 Sleep. Gain 6 Block. Draw 1 card. Exhaust.
Blessing of Kingsrare · power2Gain 2 Strength. Gain 2 Dexterity.
Hammer of Wrathrare · attack1Deal 12 holy damage. If the enemy is below 50% HP, deal 14 more.
Lay on Handsepic · skill2Heal to full HP. Exhaust.

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology